High-Performance Scalable

Open-Source Cross-Platform 3D Graphics

Open-Source 3D Game Engine

Specifically Optimized for Mobile and Web

MIT Licensed

Free Software for Indie Game Developers

Classic Graphics No RT Needed

Utilizing classic graphics techniques from older eras, Degine runs on modest hardware, without selling a kidney. Various platforms are supported, with a focus on mobile and web browser exports.

What Can Degine Do?

Modern PBR Shading

Industry-standard physically-based rendering (roughness/metallic workflow). Support for parallax height maps, ambient occlusion, and curvature textures used for skin shading.

Extensive Post-Processing

Support for ground-truth ambient occlusion, screen-space global illumination, subsurface scattering for skin, screen-space reflections, object-based motion blur, chromatic aberration, and film grain.

Advanced HTML5 Export

Specially crafted to support high-end 3D on the web, all graphical features and techniques use a unified renderer for parity on every platform. Even works on Chromebooks or mobile web targets.

Development Timeline

Know No Limits

The project was conceived out of frustration with existing toolkits treating mobile, and especially web, as a second-class citizen. Degine features a unified renderer, so anything you create can work on the web, without compromise.

PO Box 4120 PMB 301659 – Portland, Oregon 97208-4120 US

© 2026 Outmode LLC